Mini Brief (AP)12 – Appeal pt1

Mini-breif – CLANK WEAVER & MORT

Appeal / Character Design – Mini Brief. – Part 1

The “Appeal” of an animated character (whatever the medium) could be said to be analogous to charisma or charm in an actor’s portrayal of a character.

That said, a character that is “appealing” does not necessarily have to be sympathetic or “good” – antagonists and/or monsters can also be appealing (for a number of reasons) – the important thing is that the viewer feels the character is “real” or “authentic” and interesting.

There are many techniques for developing character connection with their audiences; for example, in likable characters, a symmetrical or particularly baby-like face tends to be effective (see studies about the “consensus on human beauty”). A complicated or hard to read face will often lack appeal, it may more accurately be described as ‘captivation’ in the composition of the pose, or the character design. Colour/palette choices and information on audience demographics (age, ethnicity, interests, social background) can also play a part in what makes a character attractive to an audience. So consider all your options. Do a little research.

Initial Development:

You are to choose one of the following character names:

  • 1 – Clank
  • 2 – Weaver

or

  • 3 – Mort

…and then design a character to be used in a mainstream 3D Stop Motion or Digital 3D animation that reflects that characters given name.

Your characters can be highly figurative, stylised, abstracted or anywhere in between.

<p><a href=”http://vimeo.com/87178317″>Elliot The Bull – Colourblind</a> from <a href=”http://vimeo.com/ohyeahwow”>Oh Yeah Wow</a> on <a href=”https://vimeo.com”>Vimeo</a&gt;.</p>

You might wish to consider using found objects yourself or to design a character based on more traditional armatures/shapes.

Things to include in your design:

  • Preliminary sketches/and final design image produced in your sketchbook/daybook and developed into conventional presentation sheets.

You could include in your submission sketches, ideas, quick storyboards to show movement/interaction and/or concept development work.

  • Any relevant experimental animation/modelling work, all of which can be brought as is, or recorded as photos, video and brought in your digital/printed portfolio.
  • Plus… a list of influences/artists/animations that you have looked at should be submitted with examples of your work.

 

PART 2 of this brief can be found >HERE<

 

3 responses to “Mini Brief (AP)12 – Appeal pt1

  1. Pingback: Mini Brief (AP)12 – Appeal pt2 | hesiranimation

  2. Pingback: PRINCIPLES OF ANIMATION – 12 APPEAL | Hallucination Rain

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